![]() Build the curve cage of co-planar with the vertices snapped to each other respective end. * Expiriment outside of this exercise with different types of curves for more detail and shaping of panels ![]() Build the shirt cage. Note the shirt was built symmetrically so mirroring was a fast process. ![]() Build the collar portion. ![]() Here both are placed together in the scene. ![]() To create panels for the proceeding the garment, we select a nSided cage and select [Create Panel] When starting the seaming process, begin by choose a start panel and select [Create Garment] ![]() Then Seam the panels to one another, creating a seamless mesh * Note: By switching the Surfaces Pick Mask to the off position, selection issues are alleviated. ![]() Complete the seaming of the collar first... Attach to the shirt neck regions. * Note: If you get twisted seams, backup and re-examine your seam work flow. ![]() Here you can see a partial seaming. ![]() The completed garment. ![]() To build the sleeve fringes, enable History and select the cloth edges and execute the crvOnPoly.mel script. Select degree 3 and a curve with history relations to the cloth edges is created. Built a profile spline, translate this to the initial curve point and Extrude with the settings shown. ![]() ![]() The completed garment with sleeve and edge fringes. ![]() The final garment shielding "Jackie" from the elements... is motion tested for a look at the deformation ![]() Lower resolution version with history driven fringes ![]() Rendering of Cloth garment with cloth shader in RGB|BMP channels. * Note: For Solver, Properties or other Cloth issues, refer to the Maya|Cloth Documentation. ![]()
Scene File available at n8Dog.com
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Sunday, January 20, 2013
Maya Collared Cloth Shirts by Nathaniel Adam Briggs
** AUTHORED IN 1999-2000 **
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